Strix fights across a horizontal pit, then jumps onto Lief’s side. After the landing, use the Claw’ncher to pull the green figure out of the armour, then strike the exposed figure with the sword. Move away and repeat when the knight returns.
Recognize the two states
The purple armour and the small green figure are visually distinct. In the independent recording, the knight lands at 2:54, the green figure is exposed and stunned by 2:55, and the armour is back on the northern side by 2:57. The developer recording shows the same separation around 15:44–15:47. Independent sequence · Developer comparison
Keep room to move sideways on the southern platform. After the leap, face the landed knight and use the Claw’ncher. The 2:54 sequence shows the claw pulling out the green figure before the sword attacks. Watch the figure near Lief rather than continuing to aim at the empty northern armour. The item’s name is explicitly visible in the developer’s equipment menu.
The arena changes during the fight
Later cycles add a moving wall section across the gap and two red objects on the north side. Fire appears on Lief’s side during this part. Keep watching both the incoming knight and the floor you intend to move onto. Later phase, 3:04–3:22
The independent recording avoids the added flames and continues the same landing/exposed-figure pattern. It finishes with a crossing becoming available through the centre. The developer fight shows the same end-state. Developer finish
After the crossing opens
Cross north to the small outdoor reward area. The independent video shows a maximum-life increase at 3:36. This page does not assign an unverified name to the subsequent key. Reward area
For the door and statue problems before this encounter, return to Overgrown Shrine puzzle help.
Sources: developer and community fight recordings. Alternate weapons and exact hit counts have not been tested.